For being made specifically for PS1, it's pretty impressive.
The level design and physics are a bit weird, but that's understandable considering it's a prototype. (I assume level design isn't the priority for now...)
After all, this project has potential.
Btw, out of curiosity, are Surely Wood and Amazing Ocean inspired on Sonic Worlds Level Collab?
Hey there, thanks for your feedback and thanks for enjoying the demo!
I'm glad you noticed how this game relates to Sonic Worlds Level Collab, because I was actually one of the creators of that fangame! (I used to be known as LHTheHedgehog back then.)
Amazing Ocean Zone is an attempt at porting the original level from SWLC, though still highly unfinished because the engine still needs a few tweaks, while Surely Wood Zone is a sort of homage for Kessler12's Wild Wood Zone.
Tested on an MM3-modded PSone model SCPH-101 (manufactured august 2004 with motherboard PM-41(2) ). apparently there is an issue where the text does not show up properly. Perhaps on some newer models the hardware revisions may have caused this?
Hmmm, that's interesting and odd at the same time. Could be the case. It appears like incorrect texture mapping, since the text is drawn using a technique similar to the level itself.
Out of curiosity, what happens when with the text when you enable debug mode on level select? Specifically, the text within the upper semitransparent square up there:
Hey, you don't -- it is not a Windows executable, but a PlayStation one. Don't extract the files from the CHD, just use the entire CHD file on a PlayStation 1 emulator.
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I love it!
For being made specifically for PS1, it's pretty impressive.
The level design and physics are a bit weird, but that's understandable considering it's a prototype. (I assume level design isn't the priority for now...)
After all, this project has potential.
Btw, out of curiosity, are Surely Wood and Amazing Ocean inspired on Sonic Worlds Level Collab?
Hey there, thanks for your feedback and thanks for enjoying the demo!
I'm glad you noticed how this game relates to Sonic Worlds Level Collab, because I was actually one of the creators of that fangame! (I used to be known as LHTheHedgehog back then.)
Amazing Ocean Zone is an attempt at porting the original level from SWLC, though still highly unfinished because the engine still needs a few tweaks, while Surely Wood Zone is a sort of homage for Kessler12's Wild Wood Zone.
Nice game
Wow! Thank you for playing! I hope you enjoyed it.
l Beated The Game See You At Sage 2025 That's Crazy
Thanks For The Game It Worked With DuckStation l Like The Game Play
Tested on an MM3-modded PSone model SCPH-101 (manufactured august 2004 with motherboard PM-41(2) ). apparently there is an issue where the text does not show up properly. Perhaps on some newer models the hardware revisions may have caused this?
Hmmm, that's interesting and odd at the same time. Could be the case. It appears like incorrect texture mapping, since the text is drawn using a technique similar to the level itself.

Out of curiosity, what happens when with the text when you enable debug mode on level select? Specifically, the text within the upper semitransparent square up there:
Hmm That's Stange It Worked For Me DuckStation Emulator Used (PC Version)
ty for your hard work.
Thank you for playing the game! Hope you had fun.
Fantastic job here!
I recorded a gameplay of running on real hardware with PSIO.
I hope it does inspire people to make Sonic games for PS1.
Wow, that is FANTASTIC! Thank you so much for playing and testing this with PSIO!
I Can't Download This. Why?
If you're having trouble, take at look at the releases on GitHub, there's a mirror there.
How to open the "ENGINE.EXE" ?
Hey, you don't -- it is not a Windows executable, but a PlayStation one. Don't extract the files from the CHD, just use the entire CHD file on a PlayStation 1 emulator.
A Ok
This Is Not An Windows Executable Is An Playstation One Don't Extract The Files From CHD Just Use It On A PS1 Emulator luksamuk Is Correct